Full in-game overlay for Deadlock with player and orb aimbot, ESP, radar, glow, combat automation, and a configurable menu. Track every important map object, automate orb farming and parries, and tune visuals and combat to your liking.
Features
Aimbot
Player aimbot with silent and aimlock modes
Rate-limited smooth silent flicks and aimlock turns
Humanizer with reaction delay, tremor, and ease-out
Visible check and only-when-shooting gate
FOV circle, sticky target, and target priority (crosshair, distance, health)
Multi-select targets (players, NPC) and hitboxes (head, spine, neck)
ESP & Visuals
Player ESP: box, skeleton, health bar, hero name, level, KDA, distance, and snap lines
Visible/hidden color coding with configurable colors
Map icons: shops, breakables, gold and buff pickups, powerup spawners, and neutrals
Adjustable icon distance and per-type icon sizes
NPC overlays: box, health bar, and lines
Minimap-style radar with size, range, and rotate-with-view
Enemy glow with optional engine glow and custom color
Orbs
Orb ESP with distance, snap lines, and locked vs shootable colors
Dedicated orb aimbot with silent, aimlock, FOV, and visible check
Pre-aim lead and configurable attack distance
Orb farm mode with hold-key gate, HP threshold, and timing offset
Combat
Triggerbot with delay, visible-only filter, hold attack, and rebindable key
Auto active reload (success-window timing)
No recoil and no spread
Auto parry for melee threats and abilities with configurable range
Misc & HUD
Skybox color changer
FOV and viewmodel FOV changer
Local HUD overlay with draggable position
Spectator list with configurable position
Headshot stats HUD (resets each match)
Entity browser with RTTI class names and per-class in-world ESP